AUSTIN, Texas, March 6, 2017 — Kahoot!, the global game-based learning platform, today announced that it has reached 1 billion cumulative participating players since its launch, making it one of the fastest growing learning brands in the world.
Kahoot! makes it easy to create, play and share quiz-based learning games — on any subject, in any language, and on any device, for all ages and in all contexts. Launched in 2013, based on the mission of making learning awesome, Kahoot!’s free game-based platform actively engages the heart, hand and mind — creating a wildly more social, meaningful, fun and powerful learning experience. Kahoot!’s platform and easy-to-use features not only attract educators and students but reach beyond the classroom to corporate powerhouses, sporting and cultural events, and any social and learning context.
Here are some additional growth metrics from the Kahoot! platform since 2013:
- 40 million monthly active users (MAUs) on the platform so far in 2017 (60% growth from the same time last year), of which 67% are in the United States.
- 110 million kahoots have been played on the platform so far, including from a library of 15 million public kahoots.
- More than 2 million K-12 teachers in the U.S. have signed up for Kahoot! and 21 million (more than a third) of U.S. K-12 students use Kahoot! on a monthly basis.
“We’re over the moon at Kahoot! with the sheer passion and drive from the community of educators and students who believe in our mission of making learning more awesome and fun,” said Erik Harrell, CEO, Kahoot!. “Our highest purpose is to help learners realize their deepest potential, both inside and outside of classrooms, and to create the most relevant global learning brand for today’s learners. With that in mind, we are investing in the development of additional game formats, our mobile application, and in new features for brands, publishers and audiences in the Kahoot! game space.”
Kahoot! is counted as one of the top 10 tools for education in the K-12 classroom in the U.S., according to the Center for Learning and Performance Technologies. The company recently announced funding that will help drive future initiatives and growth. To view or download the full infographic highlighting usage trends on Kahoot!’s platform, click here.
Kahoot! will exhibit at one of the largest education events in the United States this week: the SXSWedu festival in Austin, TX from March 6 – 9, 2017. Visit the Kahoot! Lounge in the Lonestar East Foyer, 3rd floor at the JW Marriott Hotel to learn more about our platform and new products.
About Kahoot!
Since its launch in 2013, Kahoot! has turned game-based learning into a pop culture phenomenon. The irreverent game platform now hosts over 40 million MAUs and a public library of over 15 million learning games, created and shared by fans in more than 200 countries. Kahoot! is on a mission to improve education globally, by unlocking the magic of learning for everyone—of any age, aptitude or circumstance. Kahoot! is a global company with offices in London, Oslo and Austin and on the web at https://kahoot.com. Let’s play!