Press and media

Thank you for your interest in Kahoot! We’ve put together some resources to help you find all the essential info about our company and product, navigate our brand assets and explore our latest news. If you think something is missing – drop us a note!

Press resources

Useful links

In case you missed these pages, check them out to learn more about Kahoot! history and our leadership team.

Kahoot! brand guidelines

Read our guidelines on Kahoot! logo use, typography, colors, illustrations, and tone of voice for written content.

Brand guidelines (PDF - 283 KB)

Press contact: For general media inquiries, please email press@kahoot.com

For sales questions: business@kahoot.com. For events, sponsorships or support questions: help@kahoot.com.

Insights

We regularly conduct research to better understand trends in learning and training, both in schools and corporate settings. See our EdTrends reports:

EdTrends report, December 2018

Read the latest EdTrends report by Kahoot! that pinpoints the main corporate training trends of 2018, incl. new techniques tailored to Gen Z.

Download report (PDF - 96 KB)

EdTrends report, May 2018

Which tools are trending in classrooms these days and how is data-driven teaching transforming education? Find out in our new EdTrends report for educators!

Download report (PDF - 181 KB)

EdTrends report, December 2017

What’s hot in corporate training? What are the key challenges that trainers faced in 2017? Find out in our Kahoot! EdTrends report!

Download report (PDF - 343 KB)

EdTrends report, June 2017

What tools are trending in classrooms these days and how is EdTech transforming education? Find out in our first EdTrends report!

Download report (PDF - 4 MB)

Kahoot! in the news

Read the latest press coverage mentioning Kahoot!

Tony Wan, EdSurge

Game On: Kahoot Snaps Up DragonBox for $18 Million for Its First Acquisition

For the first purchase in the company’s 8-year history, it will acquire Dragonbox, which offers a suite of math educational games.

Read article

Jonathan Greig, CNET Download

Why ‘Kahoot’ is like ‘YouTube for education’

Norwegian gaming company Kahoot! is launching a new program designed to position the company as a sort of YouTube for education games.

Read article

Dana Arschin, Fox 5 NY

Why New York City students are playing games in class

More than half of K-12 students in the U.S. play at least one Kahoot! game each month during the academic year.

Read article

More press coverage (expand)

Kahoot Adds New Game Creation Options – Richard Byrne, Free Technology for Teachers

Alexa Goes to ISTE: Edtech Companies—and Teachers—Debut New Skills for Learning – Emily Tate, EdSurge

How Oslo’s best startups are taking Norway beyond fossil fuels – Katie Moskvitch, Wired

Districts Used 7,000 Tech Tools This Year. Which Ones Were Most Popular? – Michele Molnar, Market Brief

This App Makes Testing FunTech & Learning

Kahoot Acquires Again, Buying Reading App PoioEdSurge

Kahoot acquires reading app Poio to expand its learning platform – Dean Takahashi, Venture Beat

Game On: Kahoot Snaps Up DragonBox for $18 Million for Its First Acquisition – Tony Wan, EdSurge

Educational gaming platform Kahoot acquires math app maker DragonBox for $18M – Ingrid Lunden, Tech Crunch

Learning platform Kahoot acquires learn-to-read app Poio – David Murphy, Mobile Marketing

E-learning platform Kahoot buys math startup DragonBox (US only)Statesman

The best apps for teachers and educators – Jackie Dove, Yahoo! Finance

Kahoot! Introduces Smart Practice for Challenge FeatureTech & Learning

Why banning phones from schools is a backward step for education – Jamie Brooker, The Next Web

Digital learning day in the borderland (US only) – Tatiana Favela, El Paso News

Some games that you would want your child to playThe Asian Age

Here are the 5 hottest startups in Norway – Andrea Hak, The Next Web

Best Super Bowl apps for a winning game day party – Joshua Rotter, CNET Download

Kahoot earns a $376M valuation after Disney investment – and is looking to acquire – Tony wan, EdSurge

Kahoot, a ‘Netflix for education’, launches an accelerator to tap gaming and education startups – Ingrid Lunden, TechCrunch

Nine Ways To Foster An Environment Of Learning For Your TeamForbes Nonprofit Council

8 great apps to enhance classroom learning – Stacey Pucey, eSchoolNews

Pelham’s Meghan Montminy is Francis Wayland Parker scholar winner (US only) – Paul Freely, New Hampshire Union Leader

15 Sites for Differentiated Instruction – David Kapuler, Tech & Learning

Kahoot, the educational gaming startup, has raised another $15M, now at a $300M valuation – Ingrid Lunden, TechCrunch

Flourishing Among The Fjords: Norway’s Dynamic Startup Scene – Alison Coleman, Forbes

Kahoot! in 30 SecondsTech & Learning

10 European edtech startups that are transforming the way we learn – Mary Loritz, EU Startups

How Tech—and Innovation—Can Transform the Classroom – Matt Prusiecki, EdTech Digest

Educational Gaming Startup Kahoot Raises $15M in Second Funding Round of the YearEdSurge

17 Tweets That Sum Up The Difference Between High School And College – Pablo Valdivia, Buzzfeed

2018 THE Journal Readers’ Choice Awards – David Nagel, The Journal

Seen and heard at HR Tech – Kanoe Namahoe, SmartBrief

Top apps to kickstart your child’s education during back-to-school season – Matthew Smith, Fox 47 News

Kahoot to Launch Teacher Certification – David Nagel, The Journal

Kahoot Update Intros New UI, Spreadsheet Import – David Nagel, Campus Technology

Kahoot Gets New UI, Spreadsheet Import – David Nagel, The Journal

What’s New: New Tools for SchoolsTech & Learning

Bring technology into the classroom – Alaine Carrello, Training Mag

How Are You Teaching the Midterms? – Katherine Schulten, The New York Times

Kahoot Launches First-Ever Premium Version for Schools – Emily Tate, EdSurge

8 Apps to Help You Deliver Killer Speeches and Presentations – Marla Tabaka, Inc.

8 Apps to Help You Deliver Killer Speeches and Presentations – Marla Tabaka, Inc.

6 Ways To Celebrate The Fourth Of July 2018 Indoors – Isami McCowan, Bustle

“Not Just Playing Games At Work”—Experts On Why Gamifying HR Is Worth All The Trouble – Venxhin Pang, MSN

12 Educational Windows Apps for TeachersEducational Technology and Mobile Learning

10 Great Review Apps for the Classroom – Stephen Mosley, Medium

5 educators share their ISTE experiences – Eileen Belastock, Cathy Collins, Rayna Freedman, Kelly Healey, Kimberly Zajac, eSchool News

7 Places to Create Your Own Educational Games for Students to Play at Home – Richard Byrne, Free Technology for Teachers

iTeach: A Guide To The Most Useful Apps For The Classroom – Alexis Arnold, NPR: National Public Radio

Four Qualities of The Most Useful Apps For The ClassroomKQED News

Three Online Review Game Platforms That Support Team PlayPractical Ed Tech

These apps could help you overcome your online addiction – Craig Blewett, World Economic Forum

Our press releases