We want to improve education all over the world and help everyone – of any age, aptitude or circumstance – unleash the magic of learning.
Driven by our mission, we’ve built a game-based platform that makes learning inclusive, fun and engaging. Instead of looking down into their textbooks or devices, learners are encouraged to look up while playing and connect with each other – we call it a ‘campfire moment’.
For us, engagement is about unlocking everyone’s potential. It means bringing that student from the back of the class to the front and letting everyone become the classroom superhero.
How it all started
So, where did the Kahoot! journey start? A few years ago, several talented entrepreneurs with fire in their belly – Johan Brand, Jamie Brooker and Morten Versvik – put their heads together to make learning awesome. In a joint project with the Norwegian University of Technology and Science, they teamed up with Professor Alf Inge Wang, and were later joined by Norwegian entrepreneur Åsmund Furuseth.
Kahoot! was launched in private beta in March 2013 at SXSWedu. In September 2013, the beta was opened to public, and it’s been quite a ride ever since!
Building a company with learning at its heart, we chose to address the classroom first, but it seems game-based learning is now a pop culture phenomenon! Today, the Kahoot! movement spans far beyond classrooms: it is played in business training sessions, at sporting and cultural events, or in any social and learning context really.