About us

Kahoot! is a global learning platform company that wants to empower everyone, including children, students, and employees, to unlock their full learning potential.

Our learning platform makes it easy for any individual or corporation to create, share, and play learning games that drive compelling engagement. Kahoot! games can be played anywhere, in person or virtually, using any device with an internet connection.

In addition, our family of apps takes math learning to a new level and empowers children to learn to read through play. Learners of all ages can make language learning natural with immersive visuals and play through our Drops apps, and organizations can connect and engage their work teams with Actimo, our employee engagement platform. 

Kahoot! offers free and paid plans designed for use in the classroom, at work—whether in-person or virtual— or at home for social use or self-study. Today, Kahoot! is used by 9 million teachers globally, hundreds of millions of students and families, and 97% of Fortune 500 companies.

In the last 12 months, more than 300 million games have been played on the Kahoot! platform with over 1.9 billion participating players in 200 countries. Kahoot! currently serves over 1 million paying users with headquarters in Norway and offices in the US, the UK, France, Finland, Estonia, Denmark and Spain. Let’s play!


Make learning awesome!

To make learning awesome! At Kahoot!, we are all about lifelong learning. In life, we learn new skills through curiosity and play. By combining the two, in a fun and social way, we can unlock the learning potential within all of us, no matter the subject, age or ability.

Unleashing this potential within every learner is what drives us, which is why we are on a mission to make learning awesome. We do this by creating engaging and impactful experiences for our users, and through our vision of building the leading learning platform in the world.


Kahoot! was founded in 2012 by Morten Versvik, Johan Brand, and Jamie Brooker.

Kahoot! was founded in 2012 by Morten Versvik, Johan Brand, and Jamie Brooker who, in a joint project with the Norwegian University of Science and Technology (NTNU), teamed up with Professor Alf Inge Wang, and were later joined by entrepreneur Åsmund Furuseth. The technology is based on research conducted by Kahoot! co-founder Morten Versvik, a student of Professor Wang’s at the time, for his Master’s degree at NTNU. 

Kahoot! was launched in private beta in March 2013 at SXSWedu. In September 2013, the beta was opened to the public, and it’s been quite a ride ever since! 

Building a company with learning at its heart, we chose to address the classroom first, but it seems game-based learning is now a pop culture phenomenon! Today, the Kahoot! movement spans far beyond classrooms: it is played in business training sessions, at sporting and cultural events, and in any social and learning context, whether in-person or virtually. Read more about Kahoot! for schools, Kahoot! for business, Kahoot! for home and Kahoot! Academy. Since 2019, Kahoot!’s family of learning apps has also included DragonBox, maker of award-winning apps for learning math, and Poio, an acclaimed learn-to-read app for children. In 2020, Kahoot! expanded its family of apps with Actimo, for enterprise learning, as well as the award-winning Drops apps for language learning.


We are playful

Play is the first language we learn. It’s how we discover the world and understand our place in it. When we make learning fun, we make it engaging for everyone.

We are curious

Curiosity is part of human nature, and it lies at the heart of all great endeavors. It’s what turns learners into amazing leaders — and keeps those leaders learning.

We are inclusive

We’re team players at Kahoot! and believe that no learner, or employee, should ever be left out. Kahoot! strives to ensure that everyone has the chance to succeed.


We’re a vibrant, diverse, hard-working bunch who are passionate about building something truly amazing, and have a lot of fun doing so! We are an international team of 500+ people, fortunate to be located in some of the most exciting tech hubs in the world.

Meet our leadership team
Jobs at Kahoot!

Key numbers

6B players since launch

6 billion players have played on the Kahoot! platform cumulatively since we launched it in 2013. Kahoot! had 1.9 billion participating players in the last 12 months.

200+ countries

Since its launch, Kahoot! has been played in all countries in the world. That’s global learning unleashed!

100M kahoot games

…and counting! Kahoot! lets you create a game for any subject, in any topic, any language in minutes.

87% of top universities

Kahoot! is used in many institutions of higher education around the world, including 87% of the global top 500 universities.

97% of Fortune 500

companies are playing Kahoot! for training, presentations, onboarding, events and more.

300M games played

The total number of Kahoot! games played around the world in the last 12 months.

9M+ teachers

hosted a kahoot in the last year.

Half of US teachers and students

hosted or played a kahoot in the last year.

$325M investment

Kahoot! has raised $325 million in total funding from SoftBank, Northzone, Creandum, M12 (formerly Microsoft Ventures), Datum Group, Accelerator Investments LLC (owned by Walt Disney Company), and Norwegian and international investors. Kahoot! was listed on the Oslo Stock Exchange’s Euronext Growth on October 10, 2019. Read more on our investor relations page.