Kahoot! was founded in 2012 by Morten Versvik, Johan Brand, and Jamie Brooker who, in a joint project with the Norwegian University of Technology and Science (NTNU), teamed up with Professor Alf Inge Wang, and were later joined by Norwegian entrepreneur Åsmund Furuseth. The technology is based on research conducted by Kahoot! co-founder Morten Versvik for his Master’s degree at NTNU, who was a student of Professor Wang’s at the time
Kahoot! was launched in private beta in March 2013 at SXSWedu. In September 2013, the beta was opened to public, and it’s been quite a ride ever since!
Building a company with learning at its heart, we chose to address the classroom first, but it seems game-based learning is now a pop culture phenomenon! Today, the Kahoot! movement spans far beyond classrooms: it is played in business training sessions, at sporting and cultural events, or in any social and learning context. Read more about Kahoot! for schools and Kahoot! for business. In 2019, Kahoot!’s family of learning apps expanded with DragonBox, maker of award-winning apps for learning math, and Poio, acclaimed learn-to-read app for children.