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Kahoot! wins best app for personal growth in the Huawei AppGallery Europe Editors’ Choice Awards

Celebrating apps that have empowered users and kept us connected, Huawei declares Kahoot! a winner

We are proud to announce that Kahoot! has been selected as a winner in the Huawei AppGallery Europe Editors’ Choice Awards 2020, which recognizes the apps that have best enhanced our lives throughout the past year.

Alexander Remen—Senior Product Manager, Mobile Apps at Kahoot!—was happy to receive Kahoot!’s award for “Best app for personal growth”

With categories in lifestyle, entertainment, personal growth, health and the environment, Kahoot! was chosen as the winner of the “Best app for personal growth” category.

The AppGallery Europe Editors’ Choice Awards celebrate innovation in app development, shining a light on apps that simplify and enrich our lives. This year’s awards pay special attention to the apps that have enabled us to stay connected and live well through an extraordinary year.

“With so many of us spending more time than ever at home and with everyday services being less accessible, mobile apps are playing an increasingly important role in helping to keep people close to the things they value the most,” said Dr. Jaime Gonzalo, Vice President of Huawei Mobile Services in Europe. “With the AppGallery Europe Editors’ Choice Awards, we want to recognise the developers who have had a positive impact on society, helping people to learn, laugh, work, work out, say hello, or even just stay sane, thanks to their innovative apps.”

With the global shift to remote and hybrid learning over the past year, many educators, students, work teams, families and friends have turned to Kahoot! to stay connected and make learning awesome, whether in-person or virtually. In the last 12 months, more than 1.5 billion participating players from 200 countries have played over 250 million games on the Kahoot! platform.

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About Kahoot!

Kahoot! is on a mission to make learning awesome! We want to empower everyone, including children, students, and employees to unlock their full learning potential. Our learning platform makes it easy for any individual or corporation to create, share, and play learning games that drive compelling engagement. Launched in 2013, Kahoot!’s vision is to build the leading learning platform in the world. In the last 12 months, more than 250 million games have been played on the Kahoot! platform with 1.5 billion participating players in 200 countries. The Kahoot! family also includes award-winning DragonBox math learning apps, the Poio learn to read app, the Drops language learning apps, the Actimo employee engagement platform and, the online whiteboard tool for all educators, teachers and classrooms. The Kahoot Group is headquartered in Oslo, Norway with offices in the US, the UK, France, Finland, Estonia, Denmark and Spain. Let’s play!