We’re thrilled to announce that Kahoot! has been nominated in the 25th Annual Webby Awards, dubbed the “Internet’s highest honor” by The New York Times.
Known for “Honoring the best of the Internet,” the Webby Awards have nominated the Kahoot! mobile app for best Education & Reference app in the category of Apps and Software.
Presented by the International Academy of Digital Arts and Sciences (IADAS), the Webby Awards are recognized as a leading international awards program honoring excellence in online media and content, from websites to online film and video, games to social media and more.
Nominees for the Webby Awards are chosen by industry experts at IADAS, including Shereen Marisol Meraji, host of NPR’s Code Switch; Vint Cerf, co-inventor of the Internet; Richard Ting, Senior Director, Product Design at Twitter; and more.
Make your voice heard!
In addition to a nomination for a Webby Award, judged by IADAS, Kahoot! is also eligible for a Webby People’s Voice Award, where fans decide the winners!
You can cast your vote for the Kahoot! app online from now until May 6, and don’t forget to confirm your vote by clicking the verification link in your email.
“Nominees like Kahoot! are setting the standard for innovation and creativity on the Internet,” said Claire Graves, Executive Director of The Webby Awards. “It is an incredible achievement to be selected among the best from the 13,500 entries we received this year.”
“It’s an honor to see the Kahoot! app nominated in The Webby Awards, recognizing it as one of the five best apps in this category,” said Eilert Hanoa, CEO, Kahoot!. “We at Kahoot! feel proud to be counted among the incredibly talented creators and innovators nominated this year, and we are more committed than ever to our mission of making learning awesome.”
Vote for Kahoot!, share with your friends and tune in on May 18 to see the winners announced at the star-studded virtual awards show, hosted by actress, writer and advocate Jameela Jamil.
Empowering educators and learners of all ages worldwide
As learning continues to rapidly evolve with the rise of remote and hybrid learning, educators and learners face new challenges. Innovative solutions to engage and connect learners from anywhere are key to meeting the future of learning with resilience and making learning awesome.
Now, more than 8 million educators and hundreds of millions of students, family members and members of all kinds of organizations and companies around the world use Kahoot! to bring joy to learning, whether in the classroom, at the office or at home. In the last year alone, 279 million games have been played by more than 1.6 billion participating players from 200 countries on Kahoot!.
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Kahoot! is on a mission to make learning awesome! We want to empower everyone, including children, students, and employees to unlock their full learning potential. Our learning platform makes it easy for any individual or corporation to create, share, and play learning games that drive compelling engagement. Launched in 2013, Kahoot!’s vision is to build the leading learning platform in the world. In the last 12 months, 279 million games have been played on the Kahoot! platform with 1.6 billion participating players in more than 200 countries. The Kahoot! family also includes award-winning DragonBox math learning apps, the Poio learn to read app, the Drops language learning apps, the Actimo and Motimate employee engagement and corporate platforms and Whiteboard.fi, the online whiteboard tool for all educators, teachers and classrooms.The Kahoot! Group is headquartered in Oslo, Norway with offices in the US, the UK, France, Finland, Estonia, Denmark and Spain. Let’s play!