Partnership to bring fun Code.org-curated computer science learning games to teachers and students on the popular Kahoot! platform.Learn more
Press and media
Thank you for your interest in Kahoot! We’ve put together some resources to help you find all the essential info about our company and product, navigate our brand assets and explore our latest news. If you think something is missing – drop us a note!
Game-based learning platform Kahoot! has raised an additional $17 million in funding to accelerate user growth and extend its offering of commercial services.Learn more
Kahoot! Pro allows businesses to use Kahoot! to promote their products and services to customers and partners.Learn more
World’s fastest-growing learning brand surpasses 1.6 billion cumulative players since launch, 1 billion in the U.S and now played in every country.Learn more
Insights based on the game-based learning platform’s reach of more than 50 million monthly active users and a survey of 400+ corporate trainers include...Learn more
Companies, Investors and Disney Leaders Gather at The Walt Disney Studios to Share Ideas for the Future of Media and EntertainmentLearn more
Kahoot!’s new offering enables organizations to inject fun and engagement into their corporate training efforts, driving a higher return on their corporate learning investmentsLearn more
For teachers and learners: the app will make homework fun and enjoyable through after-class game challenges that teachers can share with students to play...Learn more
Unit will deliver free, curriculum-based, ready-to-play learning games for teachers and students in time for back-to-school 2017Learn more
Kahoot!, the game-based learning platform and one of the fastest growing learning brands, today announced that it has added $10 million of funding to its...Learn more
Scheduled for Fall 2017, app will make homework fun and enjoyable through after-class game challenges that teachers can share with students to play on...Learn more
Insights based on the game-based learning platform's reach of 50 million monthly active users include trends and best practices for the education technology spaceLearn more
Kahoot! in the news
Read the press coverage mentioning Kahoot!
25 best video games to help you socialise while self-isolating
"This isn’t a traditional game: it’s a website (and apps) for playing, creating and sharing multiple-choice trivia quizzes about… well, about pretty much any topic you can think of.
Games companies play: How your company can implement gamification to motivate employees
A representative of a major social media company ran a sales conference, and used the same method that parents have been using for centuries to keep their kids active and paying attention: games.
Kahoot Offers Free Access to Premium Version of Gaming Software
"Kahoot! has begun offering free access to the ""premium"" version of the program, which allows students to learn through gaming. This move comes in response to the number of schools and colleges that are shifting to online education."
In case you missed these pages, check them out to learn more about Kahoot! history and our leadership team.
Reading feedback from our users constantly puts a smile on our faces, inspires us and drives us on our mission. See for yourself! Here’s the latest buzz on Twitter:
We regularly conduct research to better understand trends in learning and training, both in schools and corporate settings. See our EdTrends reports:
EdTrends report, December 2018
Read the latest EdTrends report by Kahoot! that pinpoints the main corporate training trends of 2018, incl. new techniques tailored to Gen Z.Download report (PDF - 96 KB)
EdTrends report, May 2018
Which tools are trending in classrooms these days and how is data-driven teaching transforming education? Find out in our new EdTrends report for educators!Download report (PDF - 181 KB)
EdTrends report, December 2017
What’s hot in corporate training? What are the key challenges that trainers faced in 2017? Find out in our Kahoot! EdTrends report!Download report (PDF - 343 KB)