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The World Health Organization uses Kahoot! to engage youth in making healthy choices for themselves and the planet.

Learn how the WHO leverages Kahoot! to turn complex, scientific content into fun and engaging learning experiences so they can speak directly to younger generations.

Location: Global
Industry: Nonprofit
Use cases: Content Gamification, Marketing & Communications
Key outcomes
Published nine kahoot learning experiences since launching on Kahoot! Academy—a global community and knowledge platform for all creators, learners and learning providers—in February, 2022
Engaged more than 150K participants (non-unique) in over 120 countries in less than six months
Communicated health messages to learners worldwide, on topics including misinformation, climate change and immunizations
who kahoot hero
Andy Pattison
Team Lead, Digital Channels

Founded in 1948, WHO is the United Nations agency that connects nations, partners and people to promote health, keep the world safe and serve the vulnerable – so everyone, everywhere can attain the highest level of health. Andy Pattison works as Team Lead, Digital Channels at WHO, and for him, Kahoot! has become a key platform and tool to reach a mass audience of educators and learners with important health information.


WHO leads global efforts to expand universal health coverage. They direct and coordinate the world’s response to health emergencies and promote healthier lives – from pregnancy care through old age. Their Triple Billion targets outline an ambitious plan for the world to achieve good health for all, using science-based policies and programs. 

WHO champions health and a better future for all. Dedicated to the well-being of all people and guided by science, the WHO leads and champions global efforts to give everyone, everywhere an equal chance to live a healthy life. 

As Team Lead of Digital Channels at WHO, Andy Pattison knows that getting accurate information to young people is key to helping them and their families stay safe and healthy. But how do you translate complex science and health information into content that youth can not only understand, but get excited to learn and act upon? 

“Craig [Narveson, Director of Strategic Partnerships at Kahoot!] reached out about an opportunity to get vital health information out to school-aged children in an engaging, fun and meaningful way. One of the biggest challenges in public health, that has only been exacerbated in the last few years, has been taking complicated content and transforming it into engaging messages.” 

To meet this challenge in a new and innovative way, the WHO decided to collaborate with Kahoot! and commissioned Kahoot! to support their creation of learning experiences. 

As Andy Pattison introduced the collaboration, “To tackle global emergencies […], we must strengthen the public’s digital and media literacy skills to identify and stop misinformation. WHO works across the technology industry and we’re excited to collaborate with Kahoot!. Through this initiative, learners will develop the skills and knowledge needed to navigate misinformation and make healthy choices.”

After launching their first kahoots in February 2022, WHO has since published kahoots educating learners globally on a variety of topics, from the health impacts of climate change to misinformation and how we can protect our vision and hearing in daily life.

WHO’s kahoots have so far been played over 85,000 times, reaching more than 150,000 non-unique participants in over 120 countries. With their Kahoot! Academy partner profile page enabled with their Kahoot! Publisher account, WHO is amplifying their health messages for youth through interactive Kahoot! content as well as directing traffic to their additional learning resources.

“Today, we make Kahoot! learning experiences on health topics from immunizations to misinformation. Kahoot! has been a crucial tool in our strategy to reach the youth audience.”

“Kahoot! helps us communicate evidence-based messages to youth around the world.”

Andy Pattison, World Health Organization

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