Tokyo, Japan – February 12, 2025: Kahoot!, the global learning and engagement platform, is thrilled to announce an exciting new collaboration with the globally loved Sanrio characters, including Hello Kitty, My Melody, Kerokerokeroppi, Mr. Men Little Miss and many more. This collaboration introduces a collection of educational learning games designed for children and families.
The new collection of games is available for free on Kahoot!’s platform on the Hello Kitty and Friends channel and mobile apps for iOS and Android, empowering teachers and parents to inspire learning through play with their students and children. Created to foster skills like communication, collaboration, and cultural awareness, these educational games bring the charm of Sanrio’s iconic characters into classrooms and homes, making learning engaging and memorable for learners and fans of all ages.
“We are excited to launch a brand new collection of kahoots in collaboration with all Sanrio characters, and it is a privilege for us at Kahoot! to welcome Hello Kitty and her friends to our platform,” said Eilert Hanoa, CEO of Kahoot! “Our mission is to make learning awesome for everyone through engaging and entertaining learning experiences, and this collaboration brings us one step closer to fulfilling that promise for our users of all ages worldwide.”
Bringing Sanrio’s characters into Kahoot! represents a significant opportunity for teachers worldwide to create more engaging and interactive lessons, whereas parents and adult learners can embrace the nostalgia of the characters they love while exploring various topics with their kids.
Boosting the adoption of digital learning solutions across Japanese schools, universities, and enterprises to deliver meaningful learning experiences for all
Kahoot!’s growth has been sustained and strong in Japan over the past years. In the last year, over 60 million participants (non-unique) took part in close to 10 million learning sessions in Japan. This represents growth of over 70% year-on-year.
“Kahoot!’s popularity in Japan is rising, and we are experiencing a high demand for solutions among students and teachers. Student-led sessions have doubled in the past year, indicating increased usage of our platform for learning,” said Brent Mori, VP at Kahoot! in Japan. “We look forward to collaborating with schools and universities during Phase 2 of the GIGA School initiative to enhance digital learning and believe Kahoot! can boost education technology through game-based experiences.”
Japanese enterprises and businesses also demand immersive and game-based solutions that can be introduced into their workplaces to improve their organizations. Today, more Japanese businesses use Kahoot! to improve their onboarding processes of new employees, support the learning and development of their workforce (L&D), and make presentations and events at work more engaging while delivering fun and meaningful learning experiences.
“In the last year, Kahoot! experienced a 70% increase in unique users hosting a learning session under a Kahoot! enterprise account. This figure is a testament to why more businesses are turning to Kahoot! to ensure that learning truly sticks with their employees at all levels,” said Mori.
Building on Kahoot! ‘s strong growth and demand across schools and enterprises in Japan, the company is also announcing Brent Mori’s appointment as Vice President (VP). Mori’s appointment represents a new opportunity for the company to collaborate closely with Japanese customers, including large enterprise organizations, school administrations, universities, and local partners.
Kahoot! is committed to transforming the Japanese educational and learning landscape. It will do this by introducing new technology, such as AI, offering free premium access and trusted content on the platform, and adapting to the local initiatives driving digital learning transformation in the country.
For more information about Kahoot!, please visit kahoot.com/jp.
Media contact:
Alejandro Viquez, Senior Communications Manager at Kahoot!
Sunny Side Up contact here
Takahashi (080-7940-4537), Yihan (080-9191-3736), Prameeta
TEL: 03-6894-3200 FAX: 03-5413-3050
E-mail: kahoot@ssu.co.jp
About Sanrio:
Sanrio is the global lifestyle brand best known for Hello Kitty who was created in 1974, and home to many other beloved character brands such as My Melody, Kuromi, LittleTwinStars, Cinnamoroll, Pompompurin, gudetama, Aggretsuko, Chococat, Bad Badtz-Maru and Kerokerokeroppi. Sanrio was founded on the philosophy that a small gift can bring happiness and friendship to people of all ages. Since 1960, this philosophy has served as the inspiration to offer quality products, services and activities that promote communication and inspire unique consumer experiences across the world. Today, Sanrio’s business extends into the entertainment industry with several content series, gaming offerings and theme parks. Sanrio boasts an extensive product lineup which is available in over 130 countries. Sanrio hopes to bring smiles to everyone’s faces with their vision of “One World, Connecting Smiles.” To learn more about Sanrio, please visit https://www.sanrio.eu and follow on YouTube, TikTok, Instagram, Facebook, and X.
About Mr. Men Little Miss:
With a cast of over 90 characters the Mr. Men Little Miss properties have brought fun and laughter to generations of families for over 50 years and have sold over 250 million books. Founded by the late Roger Hargreaves the series was created in 1971 starting with Mr. Tickle. When Roger Hargreaves died in 1988, aged 53, his son, Adam Hargreaves continued the business writing and drawing the books. Mr. Men Little Miss is the number one selling children’s book in France and the number two selling Pre-School brand in the UK. Mr. Men Little Miss books are published in 17 languages worldwide and distributed in more than 28 countries.
About Kahoot!:
Kahoot! is on a mission to make learning awesome! We want to empower everyone, including children, students, and employees to unlock their full learning potential. Our learning platform makes it easy for any individual or corporation to create, share, and host learning sessions that drive compelling engagement. Launched in 2013, Kahoot!’s vision is to build the leading learning platform in the world. Since launch, Kahoot! has hosted hundreds of millions of learning sessions with over 11 billion participants (non-unique) in more than 200 countries and regions. The Kahoot! Group includes Clever, the leading US K-12 EdTech learning platform, together with the learning apps DragonBox, Poio, Drops, Actimo, Motimate, and Whiteboard.fi. The Kahoot! Group is headquartered in Oslo, Norway with offices in the US, the UK, France, Finland, Estonia, Japan, Singapore, Denmark, Spain and Poland. To learn more, visit us at kahoot.com. Let’s play!