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Schools & districts in the U.S.

Funding your Kahoot! EDU plan with government grants

Your school and district might be eligible to receive funds from:

  • ESSER
  • ESSA
  • EIR
  • ESEA


Elevate engaging learning in your team, school or district with Kahoot! EDU

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More than just engagement

 Assess how the class feels about a topic and find out how students are doing on a social-emotional level with questions types like word cloud, brainstorm, drop pin and polls 

 Assign student-paced challenges directly to Microsoft Teams, Google Classroom, Remind, and Apple Schoolwork

 Reinforce knowledge with game modes, student passes and our difficult question feature

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Boost collaboration to save time

 Create collaborative lessons shared between everyone in your organization 

 Access a private team space with unlimited teacher groups to share content libraries and lesson plans

 Organize and access a shared kahoot library available to all current and future teachers, to save time finding relevant learning content.

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Advanced admin controls

 Quickly and easily onboard your entire school or district with a shareable link to invite educators

 Manage licenses and billing, add custom branding, and view reports in one dedicated admin area. 

 Monitor and optimize Kahoot! usage in your school with advanced usage reports.

Eligible funds

ESSER - Elementary and Secondary School Emergency Relief

The Elementary and Secondary School Emergency Relief (ESSER) fund was introduced as part of the CARES act and is designed to address issues that schools in the United States have been faced with as a result of the COVID-19 pandemic.

Examples of Kahoot! alignment:

 Differentiate instruction: Kahoot! offers a variety of game modes and question types for every learning situation.

 Increase engagement and motivation to learn: Kahoots encourage participation from learners in all types of learning environments through interactive slides and gamification.

 Support social-emotional learning (SEL): Kahoot! offers possibilities for teaching students about SEL by playing kahoots and using the no-point question types to check in with students’ wellbeing.

 Support Teachers with Addressing Lost Instructional Time: Kahoot offers an extensive library of ready-to-use core content and SEL kahoots that can be easily used in-person, in hybrid or online classes and after school programs.

 Track Attendance and Improve Engagement in Distance Education: Kahoot! EDU lets you enable Player ID to track attendance LMS embed code allows you to easily embed student-paced kahoot into your LMS system to engage students wherever they are.

ESSA - Every Student Succeeds Act - Title IV, Part A

Every Student Succeeds Act (ESSA) is the federal legislation that governs elementary and secondary education in America. ESSA provides grants to states and districts that can be used to provide all students equal access to quality education.

Examples of Kahoot! alignment:

 Reinforce curriculum: Identify learning gaps with the difficult questions feature in reports, share flashcards, and assign student-paced challenges.

 Assess academic achievement: Kahoot! lets you gage academic achievement and progress through interactive quizzes and pulse checks.

 Include and engage every student: Engage every learner with Kahoot! features such as student-paced kahoots, single screen and read aloud.

 Provide professional development: A district site-wide purchase of Kahoot! EDU includes Kahoot!-led PD for both teachers and admins on best practices for leveraging the pedagogical design behind Kahoot! EDU.

EIR - Education, Innovation, and Research

The Education Innovation and Research (EIR) Program was designed to improve student achievement and attainment for high-need students by introducing innovative evidence-based solutions to persistent educational challenges and supporting the expansion of effective solutions to serve substantially larger numbers of students.

Examples of Kahoot! alignment:

 Innovative education: Kahoot!’s new game modes, question type variety and learning apps offer exercises in knowledge retention.

 Serving all students: Kahoot! EDU for schools and districts are available on web, app (iOS and Android) and offer features such as student-paced kahoots, Single screen and Read aloud to engage every learner.

 Evaluate effectiveness: Advanced usage report allows schools to monitor and optimize Kahoot! usage across the entire school or district

ESEA - Elementary and Secondary Education Act - Title I, Part A

The Title I, Part A program is authorized through the Elementary and Secondary Education Act (ESEA) and is intended to help schools with high concentrations of students from low-income families provide high-quality education that enables all children to meet the state student performance standards.

Examples of Kahoot! alignment:

 Personalize learning: Get instant feedback from every student in the class with real-time results during a kahoot or after class with advanced reporting. With an overview of each student’s response to every question, teachers can see which questions their students are struggling with to target their teaching and assess progress over time!

 Social-emotional learning: Access to different question types such as poll, drop-pin, and open-ended answers, allows teachers to run pulse-checks with their students in a variety of ways. Teachers can have their students match their emotions with images, get a clear understanding of how many students in the class are confident with the material, and encourage discussion amongst the class.

 Extend learning beyond the classroom: Assignable kahoots and courses allow students to learn at home and at their own pace. Students can make use of award-winning learning apps and study features like flashcards, practice mode, and study groups that make learning fun and social.

 Whole-child education: As a student-led learning platform, Kahoot! encourages collaboration and cooperation through interactive game modes that allow students to create learning experiences together. Students can work individually or in groups to make their own kahoots and share learning with the class.