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Cambridge University Press highlights its THiNK Kahoot! quizzes to boost engagement

Cambridge University Press logoGame-based learning with tools like Kahoot! can be game-changing for teens in the virtual or physical classroom

For educators looking to amp up engagement and foster connectivity among their students, even in virtual or hybrid learning, Cambridge University Press recommends trying a little friendly competition with activities like their THiNK Kahoot! quizzes.

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