Home-based learning: What have we learnt from the great HBL experiment?

The Straits Times logoKahoot! motivates students and helps teachers track learning

Mr David Squires, who teaches English at British Council Singapore, has found that gamification – which has elements of game-playing, like scoring points and competing with others – is very motivating for his students.

Quiz-based game platforms like Kahoot! also have the benefit of giving him “instant feedback” on which questions his students found particularly difficult.

Such games can be played on interactive whiteboards, which he uses in his classroom.

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