You predicted that developers would create apps that are truly device-agnostic. Did that happen?
SOLOWAY: That prediction is pretty much spot-on. We are moving from native apps to web-based apps, and that means those apps are device-agnostic, so an iPad or Android or Chromebook can use all the same software. The [bring-your-own device] strategy is now much more viable than it was in 2015. In 2015, HTML 5 was adopted by the World Wide Web Consortium. That enabled the development of device-agnostic software. Now, it’s really web- and browser-based apps that are driving ed tech.
NORRIS: An example of that is Kahoot!. Teachers use that regardless of whether they have desktops or laptops, Chromebooks; they can use Kahoot! on any, because it’s web-based.