Reimagining Employee Engagement In The Great Resignation Era — James Micklethwait, Forbes
As many businesses look to optimize their employee engagement strategy for hybrid and remote work models, technology is still often not leveraged to its full potential–not simply to take in-person activities virtual, but to create experiences that are more dynamic, connected and engaging for all. In this article on Forbes, James Micklethwait, who leads Kahoot! at Work, explores how business teams can rethink their employee engagement strategy to be more responsive to current challenges and harness the opportunities now available with engaging technology.
Since launching on Kahoot! Academy in February, WHO has engaged learners around the world in exploring key health topics, from navigating misinformation to practicing healthy habits.
Lloyd Cushenberry has been winning ‘Kahoot!’ tests at Broncos meetings — Brad Washington, USA Today/Broncos Wire
Nathaniel Hackett, head coach of the Denver Broncos, shares how the team comes together to stay sharp and have fun together by playing kahoots, with center Lloyd Cushenberry III regularly reigning supreme at the top of the podium.
Google Classroom: Making your favorite educational tools work better together — Samantha Lieberman, Google
Announcing what’s on the horizon for Google Classroom, Google shares how educators will soon be able to make their lessons more interactive with Google Classroom add-ons, including connecting with Kahoot!.
Oposiciones y Gamificación: claves para aprobar mediante el aprendizaje online — El Economista (Spanish)
El Economista takes a closer look at how students are taking their study and exam prep routines to the next level with game-based learning platforms like Kahoot!.
What Is Kahoot! Kids And How Does It Work? Tips & Tricks — Luke Edwards, Tech & Learning
Popular education technology resource hub Tech & Learning introduces readers to the features, functionalities and best ways to get started using Kahoot! Kids, the safe and exploratory app experience designed for children aged 3 and older.
In this interview, Gonzalo Frasca discusses the soon-to-be-released math learning app Storm, an experience designed to help learners boost their math skills with bite sized lessons they can learn with any time, anywhere.
Edtech 2022: SmartBrief Readers’ Choice Awards — Diane Benson Harrington, SmartBrief
Clever, a member of the Kahoot! Group and one of the most widely-used digital learning platforms in U.S. K-12 schools, has won in the “Classroom management” and “Learning management systems” categories of SmartBrief’s latest EdTech Readers’ Choice Awards.
EBSCO Information Services Announces Partnership with Clever — EBSCO, PRWeb
Clever, the leading single sign on (SSO) portal for U.S. K-12 schools, is partnering with EBSCO Information Services, the widely-used provider of online research content and search technologies, enabling schools to simplify access to EBSCO’s digital learning resources for both educators and students.
つくば市立谷田部中｢デジタル教科書活用のメリット｣公立でこそ期待の理由 — Toyokeizai Online (Japanese)
Educators implementing digital learning start by engaging students and bringing excitement to the classroom with Kahoot!.
4.ª Edição do Desafio Kahoot Cultura Geral dos Açores na quinta-feira — Susete Rodrigues, Açoriano Oriental (Portuguese)
33 schools–including over 2,000 students–in the region of Azores, Portugal are registered to face off in an educational Kahoot! contest testing their knowledge of the local culture, environment, history and beyond.
Un succès virtuel et en classe pour la Folie furieuse — Éric Barrette, CEPEO (French)
The cultural activities team at the CEPEO school network recently hosted their second virtual edition of “La Folie Furieuse,” a Kahoot! competition that invited students to put their knowledge of French-speaking music and artists to the test.
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