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Kahoot! is recognized as a Leader in education and business categories of G2 Spring 2022 Reports

Honoring the standout technology solutions businesses, schools and other tech users love most, G2 names Kahoot! as a “Leader” in education and business categories

G2, a leading tech marketplace and software review platform, has released its annual G2 Spring Reports for 2022, and we are excited to announce that Kahoot! has been recognized as a Leader in reports across 5 categories of learning and workplace technology solutions. More than 60 million software buyers use G2 annually, including all of the Fortune 500.


With hundreds of 5-star reviews from learning providers and business professionals, Kahoot! was named a Leader in Study Tools, Assessment Software, Sales Training and Onboarding, Microlearning Platforms and Audience Response Software.

This recognition is based on customer reviews and ratings, highlighting the platforms and technologies recommended by users to solve problems, drive greater impact and reach their goals. G2 ranks these organizations according to their customer satisfaction scores and market presence, with category Leaders representing market leaders within their sector. 

“Every day, we feel proud to support our incredible global community of Kahoot! users, including thousands of schools and school districts and organizations of all sizes around the world,” said Eilert Hanoa, CEO at Kahoot!. “It’s an honor for Kahoot! to be recognized by our users as a top platform to support learning and engagement in any context. We will continue to put our users at the heart of everything we do as we continue in our mission to make learning awesome!”

In the last 12 months, more than 9 million educators, hundreds of thousands of businesses—including 97% of Fortune 500 companies—and millions of families globally have used Kahoot! to unleash their learning potential and drive compelling engagement at work, at school and at home. 

Want to know more about how Kahoot! supports educators and businesses in making learning awesome? Hear from educators and school administrators who have shared their successes implementing Kahoot! with students, or explore our customer stories to see how businesses worldwide are using Kahoot! to re-imagine corporate learning and communication, energize work teams and more.

Learn more about how Kahoot! is helping educators and schools reach their learning goals, or hear from business professionals energizing their teams, delivering engaging training and strengthening company culture with Kahoot!.

To stay up to date on company news and updates, visit and subscribe to Kahoot! News.


About Kahoot!

Kahoot! is on a mission to make learning awesome! We want to empower everyone, including children, students, and employees to unlock their full learning potential. Our learning platform makes it easy for any individual or corporation to create, share, and host learning sessions that drive compelling engagement. Launched in 2013, Kahoot!’s vision is to build the leading learning platform in the world. In the last 12 months, 300 million sessions have been hosted on the Kahoot! platform by 30+ million active accounts, with 2 billion participants (non-unique) in more than 200 countries and regions. The Kahoot! Group includes Clever, the leading US K-12 EdTech learning platform, together with the learning apps DragonBox, Poio, Drops, Actimo, Motimate, and The Kahoot! Group is headquartered in Oslo, Norway with offices in the US, the UK, France, Finland, Estonia, Denmark and Spain. Kahoot! is listed on the Oslo Stock Exchange under the ticker KAHOT. Let’s play!