New research: Gamification proves to improve academic performance in higher ed
After a systematic review of 18 studies, a research team from University of Seville in Spain and Cooperative University of Colombia Bogota recently concluded that the “implementation of gamification strategy improves university students’ academic performance, their level of motivation, as well as their engagement in the learning process”.
Further, they point to that Kahoot! is a tool that stands out in “increasing student participation, cooperation, and interest in the subject, and that students learn more in class, as they break with the passivity of traditional lectures in which the teacher repeats the same content and the students limit themselves to listening and taking notes”.
Are you professor interested in improving learning outcomes among your students? Read more about Kahoot! EDU.