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Kahoot! and partner to fire-up Computer Science in schools

Partnership to bring fun computer science learning games to teachers and students on the popular Kahoot! platform.

Oslo, Norway and Seattle, April 11, 2018 – Kahoot! and are announcing a partnership today to help advance Computer Science in K-12 schools by promoting, high-quality kahoot quizzes on the Kahoot! platform used by more than 70 million monthly active users worldwide. These kahoots will be focused on computer science education and will help promote coding knowledge to Kahoot! users all over the world.

Kahoot! and partner up to promote computer science

Game-based learning platform Kahoot! is popular in schools all over the United States and globally — more than 50% of U.S. K-12 students use Kahoot! on a monthly basis and 47% of U.S. K-12 teachers have signed up for the platform to create a fun learning environment and drive learning outcomes. Kahoot! is passionate about spreading STEM education because of its practical problem solving and blended learning approach that prepares kids for the real world.
For this, Kahoot! has found the right partner in — a nonprofit dedicated to expanding access to computer science in schools and increasing participation by women and underrepresented minorities.

“Our mission at Kahoot! is to make learning awesome and we want to bring the fun to computer science and coding education,” says Åsmund Furuseth, co-founder and CEO, Kahoot!. “We are fans of who are making big strides in bringing computer science education to K-12 students all over the world and couldn’t be happier to extend their mission by making coding more fun through kahoots!”

Our team is excited to have the support of Kahoot! to spread knowledge about computer science through their popular platform that connects learning to fun!

Hadi Partovi, founder and CEO at

“We are also excited to promote the use of Kahoot! for evaluation and testing purposes during our middle and high school professional development workshops attended by thousands of teachers across the US.” kahoots will range from elementary level to high school level and can be used by teachers or anyone who wants to learn about computer science. has created three kahoots and curated even more developed by teachers.’s set of kahoots can be found in a dedicated collection. Teachers and students can also find these kahoots under the profile on the Kahoot! platform. makes it easy for teachers from any background to get started teaching computer science. Sign up to attend’s hands on professional learning workshops and bring computer science to your school.

About Kahoot!

Since its launch in 2012, Kahoot! has turned game-based learning into a pop culture phenomenon. The game platform now hosts over 70 million monthly active users and a library with more than 50 million learning games, created and shared by fans in more than 200 countries. Kahoot! is on a mission is to unlock the deepest potential of every learner, regardless of age or context, by making learning fun, magical, and engaging through games. Kahoot! is headquartered in Oslo, Norway with offices in London, Austin and Palo Alto. Let’s play!

About® is a nonprofit dedicated to expanding access to computer science in schools and increasing participation by women and underrepresented minorities. Their vision is that every student in every school has the opportunity to learn computer science, just like biology, chemistry or algebra. provides the leading curriculum for K-12 computer science in the largest school districts in the United States and organizes the annual Hour of Code campaign, which has engaged 10% of all students in the world. is supported by generous donors including Amazon, Facebook, Google, the Infosys Foundation, Microsoft, and many more.