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The Kahoot! Group appoints Louisa Rosenheck as new Director of Pedagogy

Kahoot!’s team of pedagogy experts, led by Louisa Rosenheck, will leverage the implementation of innovative playful methodologies across all products, content and services.

Oslo, Norway, (September 8, 2021): Kahoot!, the global learning platform, today announced the appointment of Louisa Rosenheck as the new Director of Pedagogy for the Kahoot! Group. 

Rosenheck joins the Kahoot! Group with more than 15 years of experience researching, and leading in the development of video games and creative technologies for learning. She will bring experience in learning design, curriculum integration, and assessment as well as knowledge of a wide range of learning concepts to the Kahoot! Group. 

“We are very excited to have Louisa on board in the Kahoot! team,” said Eilert Hanoa, CEO at Kahoot!. “Her knowledge, background and experience working at the Massachusetts Institute of Technology (MIT) will become an invaluable asset for the Kahoot! Group to successfully develop new innovative playful methodologies across all our products, content and services.”

Rosenheck will lead the advisory board of pedagogical experts within the Kahoot! Group including experts from Kahoot! at school and home, the digital learning platform Clever, learning apps such as Kahoot! Poio Read, Drops,, and DragonBox, as well as experts from Kahoot!’s employee engagement and learning platforms Actimo and Motimate. This advisory board will ensure that Kahoot!’s pedagogical values and approach are successfully implemented and leveraged across Kahoot!’s portfolio of products and services. 

Rosenheck’s close collaboration with pedagogical teams across the Kahoot! Group confirms Kahoot!’s commitment to keep pedagogy at the heart of its current portfolio of products, content and services, and to expand offerings that focus on deeper learning and skill development in ways that are based on best practices in learning science. This commitment consists of developing more accessible and impactful products for millions of teachers, students, employees and lifelong learners, who rely on Kahoot! for enhancing their learning experience to unlock their full learning potential in the classroom, at home and at the workplace. 

“I’m so excited to be a part of the Kahoot! Group, and to bring my experience in EdTech design and innovative pedagogies to Kahoot!’s current and future products, said Rosenheck. “Kahoot! is such a beloved EdTech platform, I think it’s poised to have a big impact on education by empowering teachers and students to engage in deeper learning through playful, social experiences. I can’t wait to collaborate with the teams to align Kahoot!’s pedagogical vision and bring it to life in new ways!”

Kahoot! was launched in 2013 with the goal of supporting its “Learners to Leaders” approach to pedagogy, which empowers learners to become creators, beyond consumers. By bringing Rosenheck into the Kahoot! Group, the company plans to build on this student-centered experience, offering even more opportunities for students to engage in playful, exploratory learning, collaborate with peers and share their learning in creative ways. Kahoot!’s core values of curiosity, play and inclusivity will guide the learning experiences and teacher resources as Kahoot! continues to make learning awesome.

Rosenheck will start her role as new Director of Pedagogy at Kahoot! on September 15th, 2021 based in Boston. In addition to her full time role at the Kahoot! Group, Rosenheck will continue to teach a graduate course on EdTech design at Harvard University. Rosenheck holds a B.A. in Computer Science from Brown University and an Ed.M. in Technology, Innovation, and Education from the Harvard Graduate School of Education, and is co-author of the book Resonant Games

About Kahoot! 

Kahoot! is on a mission to make learning awesome! We want to empower everyone, including children, students, and employees to unlock their full learning potential. Our learning platform makes it easy for any individual or corporation to create, share, and play learning games that drive compelling engagement. Launched in 2013, Kahoot!’s vision is to build the leading learning platform in the world. In the last 12 months, 300 million games have been played on the Kahoot! platform with 1.9 billion participating players in more than 200 countries. The Kahoot! family also includes the leading US K-12 EdTech learning platform Clever, award-winning DragonBox math learning apps, the Poio learn to read app, the Drops language learning apps, the Actimo and Motimate employee engagement and corporate platforms and, the online whiteboard tool for all educators, teachers and classrooms. The Kahoot! Group is headquartered in Oslo, Norway with offices in the US, the UK, France, Finland, Estonia, Denmark and Spain. Kahoot! is currently listed on the Oslo Stock Exchange under the ticker KAHOT. Let’s play!