Learner-centric, using any device
Not just a clicker, Kahoot! allows learners to both respond AND create with any device that has a web browser and works over wifi of 3G/4G, creating a variety of trusted learning spaces.
Game-based pedagogy and academic research
Gaming mechanics provide additional engagement, motivation and rewards through learners’ participation, with a game-based pedagogy which is proven by academic research.
Social in both senses
The blended learning approach means that as well as the social experience created through asking/answering questions in a physical setting, Kahoot! is a platform for sharing, browsing, favouriting or playing content created by educators and learners globally.
Understand, assess and adapt with data
Formative assessment and adaptive learning happens through our data providing educators with a “snapshot” of each learner’s current understanding AND (coming soon) longer term tracking of progress.
Stay tuned for our official launch in mid-August!