“Kahoot! is a fun and engaging platform extensively used by K-12 schools and universities, and publishers have naturally requested to use Kahoot! as an engagement tool with their own audiences,” said Craig Narveson, General Manager, U.S., at Kahoot! “We are thrilled to launch this offering to all publishers — whether their offerings are in print or digital form, for free or for purchase. Through Kahoot!, publishers now will be able to extend the usage of their content beyond regular consumption in a fun, engaging way.”
Kahoot! Plus for publishers customers can:
- Gamify content and boost engagement
Publishers can easily turn their content into quiz games. The fun, interactive, lean-in format of Kahoot! keeps any audience on the edge of their seats and joining is easy with players only needing a mobile device with an internet connection. Players can play in a group or in single player mode.
- Include kahoot games in commercial offerings
Kahoot! Plus for publishers allows publishers to add games to the mix as well as monetize them. The subscription allows publishers to use the Kahoot! name and logo as part of their related product offerings and associated communications.
- Choose which audiences can play the games
Publishers can offer access to the kahoots they create for their audiences only via their digital platforms, or also for the community on the Kahoot! platform. Kahoot! Plus gives publishers full control of their content distribution with premium visibility and access controls for each kahoot.
- Get premium kahoot creation tools
Users can create and edit kahoots together their colleagues in a private, shared space. Having all content accessible to a publisher’s team saves time on the review and iteration process.
For more information about Kahoot! Plus for publishers, visit this page, or email publishers@kahoot.com. To learn more about Kahoot!, watch this video.
About Kahoot!
Kahoot! is a game-based learning platform that makes it easy to create, share and play fun learning games or trivia quizzes in minutes. Kahoot! is used in a variety of settings – in K-12 and university classrooms, corporate offices, social settings, and major sporting and cultural events. Kahoot! is embraced by teachers, loved by students, valued by organizations and harnessed by publishers. In 2018, Kahoot! had over 1 billion participating players in more than 200 countries. Kahoot! is on a mission to make learning awesome and build the leading learning community in the world that connects its users to premium content. Launched in 2013, the company is headquartered in Norway with offices in the US and the UK. Let’s play!