Kahoot!, the game-based learning platform and one of the fastest-growing learning brands, today announced the availability of Kahoot! Plus for publishers which enables publishers to convert their content into fun quiz games to engage their audiences through their own channels and products, and even commercialize the kahoot games to generate revenue.
Britannica Digital Learning, a leading global education publisher, will offer kahoot quizzes as part of Britannica LaunchPacks®, a learning platform containing a multimedia library of 4,000 curriculum topics tied to curriculum standards. Teachers can use Kahoot! in a variety of ways in conjunction with LaunchPacks. For example, a middle-school teacher using the Britannica content set on Renaissance art could add the corresponding Kahoot! quiz to gamify the experience.
“Game-based learning motivates students to dig into a topic,” said Karthik Krishnan, global CEO of the Encyclopaedia Britannica Group. “It’s a fun, dynamic way to engage with any subject, and we are excited to partner with the most popular gamification platform, Kahoot!, to provide teachers another engaging functionality within LaunchPacks to enhance student learning and assess progress more frequently.”
It’s a fun, dynamic way to engage with any subject, and we are excited to partner with the most popular gamification platform, Kahoot!
“Kahoot! is a fun and engaging platform extensively used by K-12 schools and universities, and publishers have naturally requested to use Kahoot! as an engagement tool with their own audiences,” said Craig Narveson, General Manager, U.S., at Kahoot! “We are thrilled to launch this offering to all publishers — whether their offerings are in print or digital form, for free or for purchase. Through Kahoot!, publishers now will be able to extend the usage of their content beyond regular consumption in a fun, engaging way.”
Kahoot! Plus for publishers customers can:
- Gamify content and boost engagement
Publishers can easily turn their content into quiz games. The fun, interactive, lean-in format of Kahoot! keeps any audience on the edge of their seats and joining is easy with players only needing a mobile device with an internet connection. Players can play in a group or in single player mode.
- Include kahoot games in commercial offerings
Kahoot! Plus for publishers allows publishers to add games to the mix as well as monetize them. The subscription allows publishers to use the Kahoot! name and logo as part of their related product offerings and associated communications.
- Choose which audiences can play the games
Publishers can offer access to the kahoots they create for their audiences only via their digital platforms, or also for the community on the Kahoot! platform. Kahoot! Plus gives publishers full control of their content distribution with premium visibility and access controls for each kahoot.
- Get premium kahoot creation tools
Users can create and edit kahoots together their colleagues in a private, shared space. Having all content accessible to a publisher’s team saves time on the review and iteration process.
For more information about Kahoot! Plus for publishers, visit this page, or email email@example.com. To learn more about Kahoot!, watch this video.
Kahoot! is a game-based learning platform that makes it easy to create, share and play fun learning games or trivia quizzes in minutes. Kahoot! is used in a variety of settings – in K-12 and university classrooms, corporate offices, social settings, and major sporting and cultural events. Kahoot! is embraced by teachers, loved by students, valued by organizations and harnessed by publishers. In 2018, Kahoot! had over 1 billion participating players in more than 200 countries. Kahoot! is on a mission to make learning awesome and build the leading learning community in the world that connects its users to premium content. Launched in 2013, the company is headquartered in Norway with offices in the US and the UK. Let’s play!