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Field studies watching seven-years play Age of Mythology revealed that the students also...
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_________ is the most important factor that drives learning according to James Paul Gee
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According to Digital Game-Based Learning (Prensky), todays learners __________
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Who wrote the FutureLab report 'Literature Review in Games and Learning'?
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Reasons most edutainment has failed to realize expectations according to Futurelab report are
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What makes things fun to learn according to Tom Malone?
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The state in which we are so involved in something that nothing else matters in called...
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The learning view that sees the learning process entirely in the head of the learner is called
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Most frequent obstacles for using mainstream games in schools (UK surveys 2011/12) were _______
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Two key themes common to development of games for education according to Kirriemuir & McFarlane
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